AI Insights · Timothy · October 2021
Top 5 Ultracasual Games in Middle East Q3 2021
Discover the performance of the top 5 ultracasual games on a unified platform in the Middle East during Q3 2021, including trends in downloads, revenue, and active users.
The third quarter of 2021 saw intriguing trends for the top 5 ultracasual games in the Middle East on a unified platform. Here’s a detailed look at their performance based on data from Sensor Tower.
Magic Slime: Antistress & ASMR from Finger Art Games experienced a decline in weekly revenue, starting from $4.6K at the end of June and dropping to approximately $3K by the end of September. Weekly downloads fluctuated, peaking at 704 in mid-July but significantly dropping to 41 by the end of the quarter. The app's weekly active users also saw a steady decline, from 24.5K at the beginning of the quarter to around 17.4K by the end.
Slime it: Slime Game Simulator by Slime4Fun saw a decrease in weekly revenue initially, from $2.5K at the end of June to $1.2K in early August. However, it recovered slightly to $1.7K by the end of September. Weekly downloads showed a downward trend overall but had a notable rise to 2.6K in the final week of September. Weekly active users fell from 13.2K at the start of the quarter to 7K by mid-September, stabilizing around that point towards the end.
Jelly Dye:Satisfying ASMR Game from AI Games FZ maintained a relatively stable weekly revenue, peaking at $1K in late August. Weekly downloads remained strong, with numbers around 30K to 35K throughout the quarter. The app's weekly active users showed a downward trend, starting from 95.7K at the end of June and dropping to approximately 73K by the end of September.
Let's create! Pottery HD by Infinite Dreams Inc. saw a spike in weekly revenue in early August, reaching $775, but it generally hovered around $300 for most of the quarter. Weekly downloads varied, peaking at 1.9K in the last week of September. Active users demonstrated a slight upward trend, increasing from 4.8K at the beginning of the quarter to 5K by the end.
Goo: Slime simulator, ASMR by Exomind LTD had a notable increase in weekly revenue towards the end of the quarter, climbing from $56 in early August to $523 by the end of September. Weekly downloads surged in September, peaking at 6.8K in the last week. The app's weekly active users fluctuated but showed an overall upward trend, ending the quarter at 61.3K.
For more detailed insights and data on these apps, visit Sensor Tower.